Researchers at University of Tsukuba have used virtual reality (VR) to demonstrate that pedestrians' behaviors, such as stopping or turning their heads, can induce gaze following (the "honey-pot ...
New Edith Cowan University (ECU) research suggests virtual reality (VR) may play a meaningful role in future mental-health ...
Virtual and extended reality technologies help college students and faculty access learning experiences and research methods that extend beyond classroom walls. Calvin Hennick is a freelance ...
In the first study to consider brain activity during visuospatial problem-solving across immersive virtual reality (VR), 2-D computer screens and physical environments, researchers from Drexel’s ...
Imagine walking into a chemistry lab, beakers and chemicals laid out on the table ready for the day’s experiments to begin. Beyond your table are 30 identical tables with the same setup. You pick up a ...
Working with teens, UW researchers designed RESeT: a snowy virtual world with six activities, listed on the center image, intended to improve mood. The left panel shows the welcome screen, and the ...
Researchers at Rochester Institute of Technology are developing a virtual reality-based learning environment to improve middle school students’ interest in STEM fields, specifically the evolving ...
It’s a marathon, not a sprint, and the finish line is looking more promising every year.
In a recent study posted to the bioRxiv* preprint server, researchers investigated the impact of virtual reality (VR) exercise on brain functioning, particularly its effect on working memory, a ...
A few years ago, my good friend Lukasz Porwol, leader of the eGovernment Unit at the Insight SFI Research Centre for Data Analytics at the University of Galway, invited me to experiment with his ...