The Escapist interviewed Bobby Voicu of MixRift, an indie development studio specializing in XR games, and where he sees the technology going.
It's a title that first released on PC back in 2018, but is only now getting a console release — and looking at the OpenCritic ratings, it has a very impressive "Top Critic Average" of 90/100, ...
Android Central on MSNOpinion
Whether Meta ends up as the Atari of VR is TBD, but the 2026 parallels to 1983 are becoming clearer for one big reason
Games like Dimensional Double Shift are reporting record numbers of players, but there's no telling what VR gaming is going ...
Sure, TVs and sound systems are the crux of any good Super Bowl party, but there's so much more you could do to upgrade the ...
Nintendo launched the Virtual Boy in 1995, when the Super Nintendo Entertainment System was in its twilight and the next-generation Nintendo 64 still a year away.
DeepMind, Google’s AI research lab, announced Genie 3 last August, showing off an AI system capable of generating interactive ...
Meta has shuttered three VR studios following a 10% cut to its Reality Labs metaverse arm. As Bloomberg reports, an internal memo announced the closures of Twisted Pixel Games (Marvel's Deadpool VR), ...
Meta, the parent company of Facebook, made major cuts to its workforce on Tuesday, including an estimated 10% of employees in its Reality Labs division, which is said to affect more than 1,000 workers ...
When dabbling in any of the titles on our best FPS games list, the goal is to feel locked-in and immersed. You want to feel the bright-white flash and piercing ring ...
Ethan Krieger (He/Him) is an editor at DualShockers that got started in the writing industry by covering professional basketball for a sports network. Despite being a diehard sports fan (mainly ...
PlayStation VR 2 tips are essential for anyone who wants to unlock the full potential of Sony's next-generation VR system. The PlayStation VR 2025 platform delivers 4K HDR visuals, 120Hz gameplay, and ...
VR fitness games are reshaping how people approach at-home workouts, combining immersive experiences with measurable fitness outcomes. The market is projected to grow at a 38% CAGR through 2033, ...
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