On the Bresenham algorithm as implemented by Marlin: (Taken from (https://www.cs.helsinki.fi/group/goa/mallinnus/lines/bresenh.html) The basic Bresenham algorithm ...
x0 (int): The x-coordinate of the starting point. y0 (int): The y-coordinate of the starting point. x1 (int): The x-coordinate of the ending point. y1 (int): The y-coordinate of the ending point.
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