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"I really hate how we did it": The Witcher 3 quest lead says there are parts of the iconic RPG he still wishes he could "time travel and fix"The Witcher 3 lead quest designer Mateusz Tomaszkiewicz, who's now leading development on Rebel Wolves' Blood of Dawnwalker, ...
The Blood of Dawnwalker will feature a smaller open world than The Witcher 3 and the game's devs explain why they['re doing ...
Former CD Projekt Red veterans have explained how their new vampiric RPG, made at a new studio Rebel Wolves, is building on ...
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In an effort to "push the [horror] genre forward", 'The Blood of Dawnwalker' will be "experimental" with its RPG mechanics, creative director Mateusz Tomaszkiewicz has said.
Mateusz Tomaszkiewicz, The Witcher 3’s lead quest designer, wishes to fix some mistakes he believes exist in the game. He said the team learned from their mistakes and would avoid them in future ...
The Blood of Dawnwalker will let you kill even important NPCs, as Rebel Wolves say they aim the campaign to be 30-40 hours ...
The Blood of Dawnwalker's creative director has revealed the campaign is around 30-40 hours, and are aiming for the same quality as The Witcher 3.
Szeregi studia Rebel Wolves zasilił Mateusz Tomaszkiewicz, czyli kolejny weteran branży, który pracował wcześniej w studiu CD Projekt Red nad takimi hitami, jak Wiedźmin 3: Dziki Gon oraz ...
Dawnwalker wyciągnie lekcję z błędów Wiedźmina 3. „Nienawidzę tego, jak zrobiliśmy tam pewne rzeczy”
Mateusz Tomaszkiewicz przyznał w wywiadzie, że do dziś nie może znieść tego, w jaki sposób zaprojektowane zostały pewne ...
Jedną z inspiracji przy projektowaniu otwartego świata The Blood of Danwalker był Gothic - ujawnił twórca gry.
The Witcher 3's lead quest designer Mateusz Tomaszkiewicz, who's now the creative director on Blood of the Dawnwalker, explained the game's "narrative sandbox" philosophy in an interview in the ...
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