Use left and right arrow keys to seek audio. BioWare's Dragon Age: The Veilguard is out this weekend, and based on reviews (the game is currently sitting on an 84 rating on Metacritic), many critics ...
Even with upscaling and frame generation, ray tracing is still a compromise.
With the arrival in April of the first official details about Sony’s next-generation PlayStation, and Microsoft’s unveiling of Project Scarlett at its E3 2019 press briefing on Sunday, the future of ...
Announced today, the Immortalis-G715 is a GPU for mobile chipsets and the first from Arm to support hardware-based ray tracing. The Immortalis-G715 is Arm’s new flagship GPU, and as such it delivers ...
It may have taken the best part of a year, but the dark, demonic hellscape of Diablo 4 now has realistic shadows and reflections, thanks to some close work with Nvidia. Yes, Diablo 4 ray tracing is ...
Games look better with each passing year. We expect that much, but now and then a breakthrough promises a huge leap forward. Programmable shaders. Hardware transformation and lighting. Low-level APIs.
NVIDIA is helping to ramp up excitement for Gears of War: E-Day with a new mini-trailer showcasing the game’s modern effects.
Real-time ray tracing is finally starting to become commonplace in high-end PC games and even some PS5 and Xbox Series X games. Most of them come with a performance hit, letting the player choose ...
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...
Ah, ray tracing. Although it’s been around for a long time in the film industry, it’s still a rather perplexing term, especially where video games are concerned. Essentially, it’s a technique that ...
Unless you're a physicist, you probably don't pay too much mind to the function of light in your daily life. Light is light, right? When there is light, we see, and when there isn't, we don't. But ...
When he’s not writing about gaming, Sam is a freelance journalist and illustrator who spends too much time in cafes in his small Ontario hometown. 2020 promises to be a big year for ray tracing. The ...