Codemasters just chucked over the announce press release and first shots of just-announced Stuart Black FPS Bodycount, saying the game will be "genre-defining". “Our core focus for Bodycount is to ...
GameSpot may get a commission from retail offers. In 2008, EA Games president Frank Gibeau admitted Electronic Arts was pondering a sequel to Black, its gun-centric, 2006 shooter for the PlayStation 2 ...
However, the instant restarts aren't just the best thing about Bodycount, on occasion they can be the game's only saving grace. Death comes thick, fast and often unexpected among the messy bluster of ...
Bodycount, the new Stuart Black title “set to rip apart the first-person shooter“, has officially been announced by Codemasters today. The game is in development at Codemasters Guildford and promises ...
Like many games I seem to enjoy, this game is getting a pretty bad rep. I'm reviewing this to clear up some information for the more open-minded of you that are kind of on-the-line as to picking ...
Rob Keyes manages content planning and processes, business development, social media, strategic partnerships, branding and PR for Screen Rant and consults for Collider, Comic Book Resources (CBR), and ...
I recently started playing "Bodycount," a new first-person shooter published by Codemasters, on the Xbox 360. I'm only four or five missions into the game so far, so please keep in mind this article ...
Andrew Wilson, the game director for Bodycount, has hit back at claims that the first-person shooter has suffered from high-profile departures, rumours that suggest a troubled development, and launch ...
Dublin, Ireland - Veteran television composer Mick Kiely (ITV, RTE) has created the original music score for Codemasters' upcoming intense arcade-style shooter game BODYCOUNT. Kiely was selected by ...
Current generation console video games are primarily based on realism more than anything else these days. The creator of Codemasters’ upcoming Bodycount believes fun in a game should be focused on ...
I certainly did some preliminary pre-production work on Black 2 once we finished Black, the first three or four months. I moved on quite quickly after that. A lot of the guys on the team I m working ...
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